First a couple Hero commanders, then some other hero units, but soon enough we got out professionals and Greens. Hoping the whole lot were recycled somehow, I started producing new units. I recycled the Hero units we rescued earlier, and whatever else I had. I have this tall minimap instead of the square one in the screenshots. After extending the deadline by moving south to the base, I clicked on a factory, which for some reason opened up the rest of the map. No others units in the NW, like in the screenshot in this guide. Start on Gamma 6 and I only have access to 3 cyborgs and 3 lousy tanks. So this is actually a 'common' bug then? Played Gamma 5, and it was over much sooner than I expected, just when I finished that research (Nexus never took any of my research facilities, just some factories and more stuff I didn't find out about (artillery)). To Loose Commanders and high experienced units in Nirwana is a stupid Bug. This bug is the most important bug in the game. Must say_ The most stupied Bug in the Campaign- hello-what a fun - i rescued my commander and the units in Gamma 2.īecause all my units will be lost in Gamma 6. We’ve got a ton of research again this mission and we’ll need all the time we can get. It’s the needle gun and will eventually lead to the rail gun. Pick up the artifact (Needle Gun) in the remains of the north central base and start researching it and all its related technology. This tower will spot the Team Gamma base in the SW, reset the timer to an hour and a half, and start the shelling process of the central Nexus airbase (position 4). This tower will probably come under attack from the central base, but it should survive. Move a truck or two down and build sensor tower C (just south of the tree) as shown above. For now, keep all your other units out of harm’s way as far NW as you can get them at position 1. We will continue to use the northern artillery emplacements to do all the heavy lifting, and then let our MBG mop up the leftovers. ![]() When we “rescue” the SW base, we’ll get access to our entire northern base and this artifact. Your artillery will finish off the north central base, and you’ll see an artifact left over by the cyborg factory, but we can’t get to it just yet. ![]() When the five structures marked below with a white X are destroyed, move your truck forward to build sensor tower B. When it is completed, your northern artillery will resume firing at the north central Nexus base. Once the cyborgs are dispatched, they will turn their attention to the base at position 3.Įxtract a single truck from the mess at position 1 and have it build sensor tower A as shown below. At the same time, our base from Gamma 5 located just north of your current position will begin shelling the area and the cyborgs if you set up your base as shown at the end of Gamma 3. The Nexus units won’t survive, and you don’t have to intervene. Your forces located at position 1 have met up with the Beta scout team and will come under attack by a couple of Nexus cyborgs just to your east. Two things will happen as soon as the cut scene ends. All we need to do to accomplish this is send one unit within sight of the southern base, but we can hold off on that and put the time we’ve been given to better use. Our first task is to assume command of Team Gamma’s base at position 2 and we are given ten minutes on the clock. Team Gamma also has a small base here that is equally useless and consists of a few buildings and two trucks. ![]() They’re worthless, so plan on throwing them out front as cannon fodder, or recycle them at your first opportunity. The scout team consists of 3 Cobra Medium Cannon tracks and 3 assault gunners, all with zero experience. First, it’s time to collect the units you hid from the nuclear blast way back in Gamma 2 and meet up with a scout team from Team Beta who need your help. We’ll need to prepare for that, but not quite yet. He’s planning on torching you with his laser satellites. I realize that the original walkthrough was done with red units, but all my saved games were done with green units and I didn’t feel like starting all over right now.ĭuring the interlude between Gamma 5 and Gamma 6, you’ll see a threatening monologue from Nexus. Please note that this is not the only way to approach these levels (and someone will say that it’s not the best way), it’s just one that I find works consistently for me with no unit loss. Should he find the time to continue, this one will likely go away. Crocuta wrote:These last few stages are offered for those who have been following themousemaster’s excellent guide.
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